Creating Warbands

All players get 600 credits to build their starting warband. This is starting value is just a baseline. Play groups that have a campaign under their belt could set this value to be higher or lower as their desire. To build a warband, go through the following steps. The list of warbands and fighters that can be recruited are listed out in the armory section of these rules.

  1. Choose a Warband List
  2. Recruit Fighters
  3. Determine a Leader

1. Choose a Warband List

There’s many types of warbands you might be able to pick from. The list of warbands you can pick from, what fighters can be used in them, and special rules the warband will get are contained in the Armory.

2. Recruit Fighters

Pick out fighters you want to included in your warband that’re in the warband’s fighter list. To recruit a fighter you pay their hiring fee, roll for their characteristic values, and purchase their equipment. When adding fighters to your warband, be careful not to spend all of your credits! Fighters that go on a mission and survive must have their battle fee paid or consequences will be incurred. Warbands should typically have somewhere between six and ten twelve models.

Carrying Capacity

Each piece of equipment, weapon, and/or armor will have have a weight value associated with it. A fighter can have any amount of equipment as long as their total weight does not exceed five times the fighter’s Strength and Toughness characteristic values added together. Weight in Flesh Wound! is measured in pounds.

So a fighter with a Toughness value of 7 and Strength 6 would be able to carry up to 65lbs of equipment on each mission. The list of equipment can be found in the armory sections of the rules.

Rite of two bear arms - As a base line all fighters start with two arms. Fighters can hold a weapon in each hand, however if a fighter is holding a weapon in only one hand, you double its weight. For example, a great sword that weights 8lbs would count as 16lbs towards a fighter’s carrying capacity if one-handed.

3. Determine a Leader

The fighter with the highest Fellowship value in your warband becomes the defacto leader for the warband. If your leader has never led the warband before, roll on your leader’s Modus table to determine what drive them, and thus the warband. If multiple fighters in your warband are tied for the highest Fellowship value, you can pick which one wins out. Just because a leader is elected, it doesn’t mean they’re safe. Leaders can be replaced if they’re killed, if another fighter with a higher Fellowship comes along, or the leader’s Fellowship drops. Additionally, your warband leader grants them the bonus of receiving a name. All other fighters must survive their first mission before they’re granted a name.