Skill Checks

During missions, and sometimes between, fighters will be required to perform skill checks to see if they succeed in their endeavors or not. Skill checks can be but not limited to shooting a weapon, attempt to vault a barrier, operating a computer terminal, attempting to provided first aid, etc.

To perform a skill check compare the value of your characteristic value on the table below and roll a D6. If the result is greater than or equal to the listed success value, then the test is passed. If a success value is two values like “2+/5+” that means if you fail a pass on the first value, you can reroll trying to pass on the second.

CharacteristicPass On
16+
25+
34+
43+
52+
62+/6+
72+/5+
82+/4+
92+/3+
102+/2+

If your characteristic value is zero or less, then you automatically fail the check. Inversely if your characteristic value is eleven or more, then you automatically pass the check.

Modifiers (+/-)

Fighters will sometimes get modifiers to their skill checks based on the situations they find themselves in. This can both be positive and negative, and stack on top of each other. For example, if a fighter has +2 and -1 to a skill check they’d have +1 to the test. Modifiers modify the characteristic value you’re testing for the test, not the result you roll on the die.