Fighter Characteristics
Each fighter has the same set of characteristics that describes how skilled your fighter is at various tasks.
Characteristic values typically range from 1-10 and can never drop below 0.
These characteristics, their abbreviations, and what they’re used for is summarized on the table below.
| Characteristic | Abv. | Description |
|---|---|---|
| Weapon Skill | Ws | The fighter’s melee combat capabilities. |
| Ballistic Skill | Bs | The fighter’s accuracy with firearms. |
| Strength | S | How strong the fighter. |
| Toughness | T | How hard it is to wound the fighter. |
| Initiative | I | Fighter’s movement and agility. |
| Wounds | W | How much damage the fighter can take before dropping unconscious. |
| Grit | Gr | Resistance to Battle Shock, clearing weapon jams, willpower. |
| Sagacity | Sg | Fighter intelligence and ability to operate machinery. |
| Luck | Lk | Avoiding stray shots, drug use, social interactions. |
Fighter Size
Each fighter profile that you can recruit into your warband has a listed size. The size of a fighter determines how big their base size is, accounting the scale being played at. The details of this are summarized on the table below.
| Fighter Size | Wounds | 25mm | 28/32mm | 50/55mm | 1:18th |
|---|---|---|---|---|---|
| small | 1 | 25mm | 25mm | 32/40mm | 40/50mm |
| medium | 2 | 25mm | 25/28mm | 50mm | 50/60mm |
| large | 3 | 28mm | 32/40mm | 50/60mm | 60/80mm |
| huge | 4 | 32mm | 40/50mm | 60/80mm | 80/100mm |
Fighter Conditions
All fighters begin battles in a normal/ready state. These models are represented by standing the model up as it normally should. Fighters can drop prone during missions and are placed face down to show this. Additionally, fighters may become unconscious from injuries or other means. This is represented by laying the fighter face up.
Reach
Fighters can reach out and strike enemies that are within their reach. As a base line, fighters’ reach is equal to one yard.
Line of Sight
Line of sight refers to what any fighter in your warband is capable of spotting. To check a fighter’s line of sight kneel down to eye level with your fighter’s model, with the back of your fighter’s facing you. Everything that you can see in your fighter’s front 90 degree arc is what your fighter can see. This is referred to as “True Line of Sight” and is used by many other wargamming rule sets.
Fighter Sheet
The fighter sheet below is a stand in
