Mission Generation
To generate a mission for players to go on, go through the following process.
- Determine Battlefield Size
- Place Terrain
- Roll for Mission
- Check Deployment
Battlefield Size
A player rolls on the table below. Then players fill up the table with terrain, being sure that the terrain fills up at least half the battlefield when pushed together. Additionally, the terrain should grant at least three stories for fighters to explore. Make it as interesting as possible.
| 2D6 | Battlefield Tiles | Warhammer Boards |
|---|---|---|
| 2 | 24 x 24 yards | 22 x 30 yards |
| 3 | 24 x 24 yards | 22 x 30 yards |
| 4 | 24 x 36 yards | 22 x 30 yards |
| 5 | 24 x 36 yards | 30 x 44 yards |
| 6 | 36 x 36 yards | 30 x 44 yards |
| 7 | 36 x 36 yards | 30 x 66 yards |
| 8 | 36 x 48 yards | 30 x 66 yards |
| 9 | 36 x 48 yards | 44 x 60 yards |
| 10 | 48 x 48 yards | 44 x 60 yards |
| 11 | 48 x 48 yards | 44 x 60 yards |
| 12 | 48 x 48 yards | 44 x 60 yards |
Determine Mission
Have the player with the warband who has played the most number of games roll a D6 on the table below, adding +1 to the result.
| D6 | Mission |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| … | |
| 18 |
Ending the Mission
Missions end when one or more warbands have no fighters left to activate. This can be due to them being dead, unconscious, broken, or have fled the battlefield.
Deployment
Missions can either have a special deployment or one of the following below
Ransom!
If your opponent’s warband has captured some of your fighters in a previous mission, and you’ve agreed on a ransom, you automatically play the Ransom mission.