Mission Generation

To generate a mission for players to go on, go through the following process.

  1. Determine Battlefield Size
  2. Place Terrain
  3. Roll for Mission
  4. Check Deployment

Battlefield Size

A player rolls on the table below. Then players fill up the table with terrain, being sure that the terrain fills up at least half the battlefield when pushed together. Additionally, the terrain should grant at least three stories for fighters to explore. Make it as interesting as possible.

2D6Battlefield TilesWarhammer Boards
224 x 24 yards22 x 30 yards
324 x 24 yards22 x 30 yards
424 x 36 yards22 x 30 yards
524 x 36 yards30 x 44 yards
636 x 36 yards30 x 44 yards
736 x 36 yards30 x 66 yards
836 x 48 yards30 x 66 yards
936 x 48 yards44 x 60 yards
1048 x 48 yards44 x 60 yards
1148 x 48 yards44 x 60 yards
1248 x 48 yards44 x 60 yards

Determine Mission

Have the player with the warband who has played the most number of games roll a D6 on the table below, adding +1 to the result.

D6Mission
1
2
3
4
5
6
7
…
18

Ending the Mission

Missions end when one or more warbands have no fighters left to activate. This can be due to them being dead, unconscious, broken, or have fled the battlefield.

Deployment

Missions can either have a special deployment or one of the following below

Ransom!

If your opponent’s warband has captured some of your fighters in a previous mission, and you’ve agreed on a ransom, you automatically play the Ransom mission.