+Strike+
Only engaged fighters can perform a strike. To perform a strike, pick an enemy you’re engaged with to be the target and have each fighter turn to face each other. Both sides then make a contested Weapon Skill check. The side that wins gets a number of combat points equal to how much they won by. The winner can spend combat points on any combat rule they have access to. Fighters can strike any piece of terrain in Reach, with the terrain getting a Weapon Skill check result of 0. All fighters have access to the combat rules below by default.
| Rule | Cost | Effect |
|---|---|---|
| Strike | Rch+1 | Deal damage equal to your weapon’s damage value to loser. |
| Step | 1 | Move directly towards or away from the loser by 1 yard. |
| Push | 2 | Move the loser directly 1 yard away from you. If there’s terrain they stop moving. |
Modifiers
The following table summarizes how these combats can be modified by strange situations fighters might find themselves in.
| Modifier | Mod | Description |
|---|---|---|
| Prone Fighting | 1/2 | Prone fighters half the result of the Weapon Skill check, rounded down. |
| Multiple Fights | -1 | Fighters get -1 to their Weapon Skill check result for each combat they’ve already participated in this round. |
| Off Guard | disadvantage | fighters that did not start the activation with line of sight to their enemy gets disadvantage on the contested Weapon Skill check. |
| Dual Wielding (same) | advantage | fighters dual wielding two of the same exact weapons get advantage on their check. |
| Dual Wielding (different) | extra rules | Fighters dual wielding two different weapons gets the combat rules from both. |
Combat Rules
Weapons have combat values/ special rules grant additional things for winners of combat to spend their combat points on.
| Rule | Cost | Effect |
|---|---|---|
| Armor Gap | 1 | The next set of damage inflicted ignores the Save of any armor the target is equipped with. |
| Parry | 1 | The fighter maintains the same distance away from the loser, but can move anywhere into the enemy’s side 90 degree arcs. |
| Sweep | Rch+1 | Inflict damage to a fighter in your reach, even if they’re not the loser. |
| Disarm | Rch | The loser drops their weapon. They’ll have to spend an action picking it back up before fighting in combat again. |
| Prod | Rch+1 | Inflict damage to enemy fighter with one less damage die and move back one yard. |
| Shred | 1 | The next set of damage dealt by this weapon deals +D3 damage. |
| Bash | 1 | The enemy moves one yard back away from the bearer. If they can’t because of terrain, they drop prone. |
| Cleave | Rch | Destroy a physical shield the bearer is equipped with or the Armor Points of the loser’s armor. |
| Cripple | Rch | Force the loser to drop prone. |