+Move+
When a fighter performs a movement action, they can be moved up to a number of yards equal to their Initiative value in yards. For example, if a fighter has an Initiative value of eight, they can move up to eight yards across the battlefield. Fighters can freely move and turn at will before, during, and after their move.
Dropping Prone
Fighters can spend their movement either dropping prone or standing up from being prone. While prone, fighters can still crawl over the battlefield, but the distance they can move is halved while doing so.
Climbing
Fighters can move up stairs or climb up ladders as they want, however while doing so they spend movement as they move vertically just like when they move horizontally across the board. Fighters can additionally attempt to jump and pull themselves up to any ledge that’s less than or equal to one and a half their height. When doing so they spend movement moving vertically equal to the height of the ledge. After doing so they must pass an Initiative check or else fall from the top of the ledge.
Vaulting
Fighters can attempt to vault over anything less than half height without having to spend the movement to climb up on top of the piece of terrain. If a fighter attempts to do so, they must pass an Initiative check or else fall prone on the other side of the barrier.
Leaping
Fighters can jump from on ledge over to another over a gap as long as the distance being jumped isn’t greater than half the fighter’s maximum movement. When doing so the fighter will have to pass an Initiative check or else fall to the ground in the middle of the gap.
Falling
When falling, a fighter falls strait down and drops prone. They also take one point of damage for every yard they fell past their own height. For example, if a fighter is one and a half yards tall, and they fall four yards, they’d take two points of damage.
I’m Getting Woozy Here Man - If any of your fighters physically falls over because they were left in an unstable position, you bumped the table, or you accidentally knocked them over; they actually fall in the game themselves. Doing so makes them subject to the falling rule as previously described.
Dragging
Fighters can drag friendlies or other movable objects with their move if the dragging target starts within a yard of the moving fighter. When doing a move while dragging an item, perform a move as normal but half their maximum movement. At the end of the movement place the target of your dragging anywhere within a yard of the moving fighter.
Combined Actions
If a fighter is going to perform a +move+ action and a non-move action, they can perform the non-move action at any point during their move.
Engagement
If a fighter moves into the Reach of an enemy, or an enemy becomes within their Reaching during a move; both fighters become engaged! Once a fighter becomes engaged, they can only break the engagement by resolving a combat. Prone fighters become engaged as normal, however fighters that are engaged with a prone fighter and not prone themselves can freely break the engagement during movements. While engaged, fighters can only use the Strike, Command, and Manifest actions.
Unstable/Slippery Terrain
If a fighter moves through or onto slippery or unstable terrain they must make an Initiative check or else immediately drop prone and lose the rest of their movement.